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Omnigraffle vs sketch
Omnigraffle vs sketch







I moved from text editors to prototyping tools when I started working for companies where engineers built the experience and my role focused solely on design. Unlike Photoshop, Sketch was a tool specifically built for designers enabling it to run much faster and anticipate my needs with built-in features like being vector based, exporting to multiple sizes, and being able to quickly make variations all in one file. My transition from Photoshop to Sketch was to gain speed and efficiency.

omnigraffle vs sketch

I changed text editors early on when I moved from Windows to MacOS. I recently switched from Sketch to Figma. With the rise of mobile application development and starting to work for companies where I wasn’t the person doing all the designing and coding I started using Framer and later Origami Studio for prototyping.

#Omnigraffle vs sketch code

Alongside Photoshop, I used various text editors such as Notepad++ for Windows and TextMate for MacOS to code the websites I was developing. I continued to use Photoshop for all my design needs for the next ~13 years until Sketch arrived on the scene. Things got more serious and focused from art to design when I was in high school and discovered Adobe Photoshop 4 when I wanted to spruce up a web site I was making.

omnigraffle vs sketch

I remember using Kid Pix 2, a bitmap drawing program for children, in elementary school and was blown away but what was possible on the computer. Long version: I began using design tools from a very early age. Short version: Photoshop + Notepad++ > Photoshop + TextMate > Sketch + Framer > Sketch + Origami > Figma + Origami







Omnigraffle vs sketch